It’s also Second Extinction‘s launching point for mindless dino shooting, which quickly makes you forget about its story altogether. For fans of Turok or Dino Crisis, the story can feel a tad bit familiar and tolerable. As a futuristic soldier in the Emergency Response Agency (ERA), players arm up and drop back on Earth to save researchers and wipe dinosaurs out. Second Extinction is also built around their presence, as Earth had been mysteriously taken over by beefed-up versions of the dinosaurs. But this is also as far as it goes as the dinos become less of a threat and more of an annoyance later on. Second Extinction does a great job at making its starring menace the sole enemies player have to mow down across its ten-plus hour experience. The game benefits the most from its focus on dinosaurs. Its content at launch also falls flat, even when it gives players a somewhat enjoyable dino-killing shooter until it leads absolutely nowhere. The result is an underwhelming, messy experience which leans too heavily towards multiplayer for it to be enjoyable. Second Extinction feels like a refreshing game which takes players away from human-driven shooters, but grows old from generic mechanics and a lack of depth as an Early Access title. Quite frankly, the team at Systemic Reaction has delivered on atmosphere and frantic dino action. It’s also marketed as an experience which threw legions of ferocious animals at players until frustration and boredom set in. My excitement for it came as a shooter which took full advantage of its Jurassic influences in a cooperative shooter.
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