![]() ![]() We’ll have to see how Halo Infinite fares against Halo 5: Guardians when it launches sometime later this year. But right now, I’m stuck between the two titles. If the developers add thrusters as equipment and some range to the slide, Halo Infinite might win me over. Regardless, Halo Infinite is fun and exciting to play. It’s hard to tell if Halo Infinite is going to be better than Halo 5: Guardians from a small sampling of gameplay. At the same time, there are many new and returning features, like Equipment, that add a fresh mechanic into play. OutlookĪs someone who loved the gameplay in Halo 5: Guardians, there seems to be some regression in Halo Infinite. However, the HUD in Halo Infinite looks a lot cleaner than in Halo 5: Guardians, which is always a welcome improvement. The developers also cut out assassinations, so meleeing people in the back isn’t as stylish or cool anymore. I am enjoying the gunplay more in Halo Infinite, but I hope the look and feel of the scopes in Halo Infinite are adjusted in the coming months. There’s a quick snap to the gun’s sight, and it looks flat instead of three dimensional. Halo Infinite is the sixth mainline game in the Halo franchise, scheduled to release in 2020. You can earn req cards by playing, but you can also buy packs. Halo 5’s Collectible Card Req System Is A Gateway To In-Game Microtransactions. Halo 5 dumps the solitary feel of its predecessors. ![]() My biggest issue with Halo Infinite is that it doesn’t feel like you’re aiming down the sights of the gun that you’re holding. Halo Infinite And Halo 5: Guardians Creative Director Departs 343 Industries In Leadership Shakeup. Halo 5: Guardians’ Campaign Feels Like A Series Coming To Life. ![]() However, Halo 5: Guardians lets you aim down the sights of your weapons for a more realistic experience. Halo Infinite’s gunplay feels more impactful given the sound design, the way the guns look and the way enemies react when getting hit. Halo 5 Guardians: Gunplayīoth Halo Infinite and Halo 5: Guardians feature extremely fun gunplay, but neither games are perfect. The Equipment in Halo Infinite adds way more variety to the gameplay, especially in multiplayer, than the few Spartan abilities that Halo 5: Guardians featured. On top of deflecting explosives and bullets, it can give your jump a little boost, which Halo fanatics are going to love for trick jumps. Drop Wall is a modified version of the Bubble Shield from Halo 3, while the Threat Sensor is exactly what it sounds like - nothing revolutionary. The Grappleshot is wholly unique to the franchise and completely game changing in what it’s trying to do. Seeing Active Camo and Overshield as traditional equipment instead of simple pickups was a badass turn for those two power ups. I am sad we don’t have some of the natural abilities from Halo 5: Guardians, but Halo Infinite’s take on equipment brings me back to the good ol’ days of Halo 3. Halo Infinite features equipment like Active Camo, Overshield, Grappleshot, Drop Wall, Threat Sensor and Repulsor. ![]()
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