There is a card called Supply Squad that lets you draw a card when a monster you control is destroyed, but it is a soft once per turn, meaning you only get one draw per copy you control per turn when something is destroyed. Card of Safe Return no matter how many copies you had could let you draw so many cards in Zombies to continue plays, so it was eventually banned in September of 2009. Zombie decks could summon a ton of Synchros and draw many cards and for a bit during this period they had access to Monster Reborn, but the TCG was lucky to not have Brionac and Premature Burial out at the same time with Card of Safe Return. The deck that had the right cards though was Zombies with cards like Mezuki, Plaguespreader Zombie, Zombie Master, and Book of Life to keep reviving monsters over and over along with having access to Burial from a Different Dimension to keep using your Zombies over and over for Synchro plays since the deck had all this support around the time 5D’s started. This isn’t a once per turn, so the right cards will make this crazy good. Card of Safe Return is a Continuous Spell that lets you draw a card each time you Special Summon a monster from your graveyard. Though this one took years to break open, once it did the advantage you could get off it was insane. Maybe there is some other card that can abuse Elma as well that I don’t know about, but either way Elma needs a hard once per turn clause before returning to the game. That along with the card pool making it easier to thin your deck to get to your combo and Elma is just begging to be broken with Gearfried again. Konami hates loops, so they banned Elma in April of 2005 after limiting it for the longest time since they didn’t want to ban cards before late 2004.Įlma needs a hard once per turn clause, cause otherwise someone will break it open with Gearfried again even if Royal Magical Library magically got banned tomorrow. I’m sure something could work with Morale Boost and Fire Princess as well, but Royal Magical Library was the best for FTKing with Gearfried and Elma looping each other. Get a Gearfried and a Royal Magical Library on the field and you can just equip Elma to Gearfried over and over to gain Spell Counters on Royal Magical Library to keep drawing cards and eventually see all five pieces of Exodia to win the game. Alone this isn’t a problem, just wastes a lot of time, but then add it with other cards that can abuse this. Equip Elma to Gearfried and Gearfried will destroy Elma, just for Elma to return to your hand. There is only one card in the game I know of that abuses this infinitely, and that is Gearfried the Iron Knight. Elma here when destroyed and sent to the graveyard while equipped will return to your hand. This is broken for one reason and one reason alone, and that is a lack of a hard once per turn clause breaking the card open with loops. I’ll get started into the first 14 right now. (Cards here are banned as of the January 28th, 2019 Forbidden and Limited List) I finally finished all the Forbidden Monsters last part, so now I can move on to the Spells, which will require two parts just like the Main Deck Monsters considering there are 28 banned Spells in the TCG, and oh boy there are some fun Spells to look at. F red C at T.P.Hello Pojo Readers, Crunch$G back here again continuing to look at every card on the Forbidden and Limited List in the TCG. Poor him for lost that kind of technology. So one of students who thought it was legal enough to play that way pulled it out in single turn. Not only that, it's also happening at my school. He maybe got that reference from "Forbidden Memories". Back in my youngun, my friends always refreshed his hands after he done his old hands. It automatically creates a signature for you, kinda like this one: - Deus Ex Machina ( Talk) 19:09, Septem(UTC) Ahhh. Also, remember to sign your posts with four tildes ~~~~. It doesn't matter how many cards you have in your hand - it's still one per turn. contribs) 18:53, SeptemYou only draw one card per turn (err, excluding stuff like " Pot of Greed").So do you only draw 1 a turn for the whole game? -This unsigned comment was made by Riptok ( talk Ive been reading the new rulebook and it doest say anywhere that you cant draw 5 after empting your hand.
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